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-
- > Great, I always found Substation to be a much more good looking game. I love
- > those grey walls when you are standing realy close to them and all the
- > rooms look the same. :-)))
-
- Yeah, there should be awards for such convincing detail... :)
-
- The ST always struck me as a machine just barely underpowered for
- greater things. The Falcon is a machine just barely undersold for
- greater things...
-
- That's my vague philosophical comment for today... :I
-
- (wow - I really need to keep away from that artificial food colouring)
-
- :)
-
- >> BTW, I developed an alpha-channeled sprite routine last month, which allows
- >> you to use an 8-bit 'transparency' mask instead of a 1-bit on/off mask like
- >> normal sprite routs. Basically, every pixel in the sprite can have a different
- >> level of transparency from 0-31. We can use it for special effects like halos
- >> on lights, explosions, weapon projectiles, smoke and all sorts of mad things.
- >> I can make it scalable later on when the sprites go in...
-
- > This sounds _realy_ awesome. With this we can do some realy cool effects
- > making Bad Mood even better than Quake (maybe not, but better than Doom).
- > :-)))
-
- I have designed some sick atmospheric effects for later on, but I'm going
- to hang onto the demos until I can actually put them into BM, otherwise
- it will completely ruin the surprise. :)
-
- Besides, the demos look a bit rough at the moment..
-
- > Another thing we discussed a while back was the ability to leave marks on
- > the walls. Like if you blast holes in the wall with your gun you can leave
-
- Oh dear - that one.
-
- That's fine so long as you don't mind a finite number of bullet marks. When
- you make new ones, older ones disappear. We certainly can't afford to clone
- wall textures with damage during the game, or the disk would start thrashing
- as soon as you got out the chain-gun. :)
-
- > messages etc. I think some Doom clones have this feature, is it possible?
- > Would be nice. :-) Another cool thing would be if you could blow a whole
- > in a wall or in a door that you havn't found the key to yet. The hole would
- > be irregular too to make it look better. :-)
-
- Dark Forces has this - blow holes in walls to get secrets.
-
- Doug.
-
-